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Character Creator 2.Help and questions for Blender, a great, open source, free 3d application.Pipeline - 3DXchange, 3ds Max, Character Studio, BVH.Showcase your iClone4 works (Redirect Forum).Cartoon Animator 4 Beta Test - Welcome and Have FUN!!!.Cartoon Animator 4.4 Early Access Program.Cartoon Animator 4.3 Beta Test - be the inspiration of CTA to AE.Wishful Features - Craft Your Dream Tool.CrazyTalk Interactive Avatars for Unity & Web.Wishful Features – Craft your dream tool.Installation & Registration of Mac Version & Content.Wishful Features - Craft Your Dream Tools.Unreal Live Link Plug-in (Redirect Forum).Character Creator Developer Content Exhibition.Content Exhibition - Content Store & Marketplace.Reallusion Monthly Freebie (Redirect Forum).Bring Your Architecture to Life (2010.11).Physics Toolbox Invention Contest (2012.03).Create a Poster for any Blockbuster Movie (2014.03).Let's Battle - Battle Animation Contest (2014.06).Game Character Animation Contest (2015.04).Showcase Your Armor Knight Competition (2019.09).iClone Lip Sync Animation Contest (2021.07).Edit: If you can't see the video, there is the link: Instead, I've assigned the 'vehicle' (lower half of the model) to the pelvis bone and gave it the appropriate weight map. However, I have added leg bones with no value or weight maps, to get it into the auto-rigger. Now is the important part, actually brings this explanation to a close You need all of the basic bones of a biped human for the Mixamo auto-rigger, but you do not need to assign all of the bones to a group or weight map.
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Example: lShldr, lForearm, rEye, head, hip, lShin, etc. You can see how you need to label your character. If you do not know this structure, I would invite you to download Daz Studio (free), load up a Genesis character and/or export it to FBX. I come from a Daz3D background, and I know that bone structure is compatible with Mixamo rigging uploader, so I've labelled my rigged character accordingly. Mixamo's auto-rig will automatically recognize certain bone structures.
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I will answer questions if you have any questions, but the audience is people with intermediate experience in 3D beyond iClone. Greetings, This is a very short explanation, rather than a tutorial, aimed at people with rigging experience.
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